Commedia dell'arte

                                                                                                                       

 

Class Plan #4                   

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Exercise #1 

 

 Plot / Counter Plot.

 

Use this class to play with the following improv as a preview to having the students write their own Commedia piece.

Objectives: (Including the ones in Class #3 above.)

1)  Develop and maintain good listening skills.

2)  To enjoy simplicity.

This is a variation on the "instructions" improv from Class #2 and is played in groups of six.  Pantalone wants something.  He plots to get it with the help of Dottore.  They hire Capitano to carry out the plot.  Arlecchino over hears the plot from a secret hiding spot.  He devises a counter plot to ruin Pantalone's plans.  He enlists the help of either Brighella or Columbina. They in turn enlist the help of Tartaglia who is left alone on stage to mix it all up.  Lazzis are essentially entrances and exits where your personal signature is played out.  Then the scene occurs.  The scenes breakdown like this;

Pantalone enters talking about something he/she wants.  (More money, power, etc.)  Arlecchino is hiding and spying on Pantalone.  Pantalone tells us what it is and then tries to think of a way to get it.  He can't quite figure it out so he calls for Dottore who enters.  Pantalone tells Dottore what he wants and asks for help in getting it.  Dottore comes up with a plot to get it.  (This should be a diabolical plot.) They call for Capitano who enters.  Pantalone explains what he wants and tells Capitano the plot.  Capitano boasts about how simple it will be.  Pantalone and Dottore exit satisfied that they have the perfect plan.  Capitano continues to brag to the audience.  Arlecchino distracts and tricks Capitano into leaving.  Arlecchino then comes out from hiding and is upset about the plot.  Arlecchino repeats the plot to the audience and tells them how horrible it is and then comes up with a counter plot to foil Pantalone's plan.  He needs help so he calls Brighella  or Columbina who enters.  Arlecchino first explains Pantalone's plot then his counter plot.  The other servant is equally horrified at the plot and then happy at the counter plot.  They agree to help. They repeat the counter plot to Arlecchino who then exits satisfied that he has the perfect plan.  Brighella or Columbina then repeat the counter plot to the audience but change it a little so that they get something for themselves out of the deal.  (More meals, better work position, etc.)  They call Tartaglia who enters nervously.  Brighella or Columbina first tell Tartaglia the original plot and then their version of the counter plot.  After Tartaglia repeats the counter plot correctly Brighella or Columbina exit satisfied that he/she has the perfect plot.  Tartaglia is left alone on stage and tries to remember the counter plot but can't.  Tartaglia mixes both plots together and then exits satisfied that he has the correct version.  

Notes:  

1)  Keep the plot and counter plot as simple as possible.

2)  Listen and remember what you are told.  Accept the plot and do not block the improv.  This is key to keeping it simple.

3)  Remember that the comedy is in the characters' reactions and their physical play not necessarily the dialogue.

4)  If the student is stuck for a 'signature' then give them suggestions that are physical.  For example;  Pantalone enters counting the money in his money bag by either singing or doing the 'money' dance.  He/she enters complaining of an ailment such as a trick knee, back pain, etc.  Arlecchino enters always announcing himself the same way or jumps through the door or cartwheels, or runs into the room and passes the person who calls him forcing him to stop and look around thinking that no one is there.  Brighella enters always eating something.  Each character has something that is based in their personality.  

 

End of Class #4

 

 

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